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Ha, these big chunky graphics are glorious on playdate!

Sound effects could be better, but very happy to be introduced to this game on playdate :-)

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You reminded me that I never went back and made Paku as chunky as they were in the original game so I've fixed that in 1.3.

Also generated sound effect that better match the original too - though they can probably still do with some improvements.

P.S. Gravity Express is my favourite game on Playdate. I managed 75/75 with some of the difficulty settings ramped up.

Hey, I was hoping to port some of these games myself and am happy to see this one done. If you would like to work togethr at all please let me know.

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What game do you have in mind?

I note that ABA  Games has an experimental Playdate port of the underlying crisp-game-lib the original was built on. It may be that your favourites run already with only a little modification.

In this case, I figured I would spend a couple of hours reimplementing for playdate to see if understanding the original source in detail would help me beat my brother’s high score. Sadly I’m still yet to crack 13,000.

I have a few in mind, they are all so good and simple, perfect for playdate I think. But I really like clock turret, been having fun with that one on my phone, and roll hold tbh is a favorite.

Hmmmm…

Trying v2.1 and the Playdate website for side loading will just not recognize it!

I noticed similar behaviour if I try to drag and drop onto the website - “Incorrect file type, please try again”

If I click “Choose a file” and select from there, the site accepts it.

Let me know how you go.

That’s actually what I was doing. 
What I was doing differently that is SLIGHTLY different is I’m doing it in iOS. Downloaded to my cloud drive then went to the Playdate side load site and when I try to select it it just won’t accept it. I’ve done this same thing with several other Playdate games with no problem. 
The only difference I see is when I DL other games they tend to be a .PDX.zip file and this one just comes down as a .pdx

Weird….

Thank you for the detailed set of steps.

I was able to reproduce. Simply renaming the file from .pdx to .pdx.zip allowed the side load website to accept the file from iOS. 

I’ve renamed the file for future downloads.

well that did the trick!

Works great now!

Thanks much and great work on the port!

Same here, even if I zip it myself.

No need to zip it, simply rename it to .zip

Alternatively download the latest version again. Should come down with the correct file extension now.

The initial implementation of the difficulty ramp was the result of too literal an interpretation of the crisp-game-lib documentation. Upon review of the source I see that this is to be done incrementally per frame. 

Released v1.1  with this change.